There's Just Too Many of Them, Sir!
One of the foremost things to remember about SFC is that it is not in any way, based on the original series, or any of it's movies, it is based on the Starfleet Battles board game universe. So when you see things like unlimited Photon Torpedoes and the inclusion of missile racks, and things called Wild Weasels that you can't recall from any episode, it is part of the game, and they did it for the sake of balance. The other thing that may seem unusual is the species involved. The familiar species of the Federation, the Klingons, Romulans, and Orion Pirates do show up in SFC and SFC2, however also included in both are new species from the board game, the Gorn, the Lyrans, and the Hydrans. In addition, SFC2 includes two new species, the Mirak, and the ISC (Interstellar Concordium.) While I could go into a description of the differences between the ships of species and how it affects gameplay and balance, I think the 350 page manual is far better at explaining that.
The thing that makes SFC2 (and SFC1) so great is the fact that you must at all costs, use every system of your ship to the fullest. That includes tractor beams, shuttle craft, sensors, shields, everything is a weapon, though, unfortunately, you are unable to ram your opponent with your hull, which would give the Klingons more of their usual brute-force appeal. Even minor things like an ECM (electronic countermeasure)/ECCM (electronic counter countermeasure) balance, or tractoring an opponent into a mine can mean certain death for them, and life for you.
Finally, one of the best parts of SFC1 was the music. Don't ask me how, but somehow, even though it was synthesized, it sounded more like Star Trek than the shows and movies! In SFC2 it gets even better. Now all the music is played by a real orchestra, for a truly authentic 'Trekking experience. As before, George Takei returns as Captain Hikaru Sulu of the U.S.S. Excelsior to instruct you in tutorials, and narrate the opening sequence.
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