Know When to Hold 'Em
Everything has a beginning. If one were to drop the name EA, Ubisoft, Eidos, or Bethesda Softworks, everyone in every part of the gaming community will know who you're talking about. If you mention Codemasters, THQ, or Konami, a smaller but still sizable number will know exactly what you're talking about. Say "Phantom EFX", and you'll be met with blank stares. Nobody knows who the heck they are, and for good reason. Until now, they've existed in that enemy territory to gamers known as "casual games." The worst kind of them, even - casino games. I'll give you a few minutes to finish screaming and wipe the cold sweat from your brow. Don't panic. You're going to be okay...
Thankfully, like any sane, rational person who spends their free time blowing away space marines with absurdly overpowered firearms, Phantom EFX eventually came to their senses and decided as profitable as selling card games to the uninformed heathens can be, they need some games that involves more of, well, blowing away space marines with absurdly overpowered firearms. To this end they partnered up with the fledgling indie shop 8Monkey Labs on their first, long overdue, full-length title: Darkest of Days
We must keep in mind that this is the first experience for either the studio or the publisher in a full size hardcore game. Regardless, first impressions have a habit of setting the stage for the overall quality of the game. As I start up the game, I'm met with text that appears to have some definite issues with transparency. The edge is jagged and rough as though tacked in from a less than optimal font set. This can't be good...though first impressions can, at times be deceiving...
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