IRC Chat Transcript with the Taldren's Starfleet Command II: Empires at War Development Team
Starfleet Command was one of the most detailed, tactical, and thrilling games set in the Star Trek universe of its time. Naturally, we just had to get in touch with the development team of its sequel, Starfleet Command II: Empires at War. Here is the transcript from the logs our our live IRC chat with a few members of the team.
I have color coded the chat so you can better follow it. All GameVisions staff members are in red. Usually (if you see another name in brackets after the one in red) it is a question asked by someone. Otherwise, it is our own comments. The Raven Software team members are color coded as follows:
JinxxTaldren - Blue - Joshua Morris - Lead Designer/Asst. Producer
DavidFerrell - Green - David Ferrell - Scripting?
As with any live chat, it is a free forum. There may be questionable or offensive language contained herein that would not normally be found on GameVisions. GameVisions, nor the GV Staff members involved are responsible for any such thing. They are the words of the public who joined the chat, re-pasted in their entirety.
19:57:50 *** JinxxTaldren is on channels: #gamevisions
19:57:59 <GV-Award> ahh, right on schedule :)
19:58:19 *** Mode change "+o JinxxTaldren" by GV-Award
19:59:02 <JinxxTaldren> Ok im back
19:59:13 <JinxxTaldren> Im getting in a scripter.programmer
19:59:24 <JinxxTaldren> My name is Joshua Morris
19:59:24 -> *GV-LordHavoc* be sure to log this just in case mine fails
19:59:59 <JinxxTaldren> and Im the Senior Designer/ Associate Producer
on the game.
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20:00:08 <JinxxTaldren> I will be handling most of the questions
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20:00:11 <JinxxTaldren> =)
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20:01:34 <JinxxTaldren> yeah what screen?
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20:01:44 <JinxxTaldren> you should have access to take a shot from
Beta?
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20:02:12 <JinxxTaldren> oops didnt whisper that
20:02:13 <JinxxTaldren> ;>
20:02:20 <GV-Award> hehe, I was wondering :)
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20:04:23 <JinxxTaldren> i see half you people every day on mplayer ;>
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20:05:20 <JinxxTaldren> get a BETA to get you the shot you need
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20:05:36 <JinxxTaldren> damn how do i fricken whisper in the java
client
20:05:59 <GV-Award> hehe, haven't used it :)
20:06:09 <JinxxTaldren> lalala
20:06:13 <GV-Award> Ok, everyone
20:06:19 <GV-Award> Welcome to the SFC2 chat
20:06:30 <GV-Award> Welcome Jinxx
20:06:51 <JinxxTaldren> hello
20:06:55 *** Quit: JinxxTaldren (Quit: JinxxTaldren)
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20:07:29 *** Mode change "+o JinxxTaldren" by GV-Award
20:07:32 <JinxxTaldren> thanks
20:07:36 <GV-Award> np
20:07:38 <JinxxTaldren> wasnt seeing chat
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20:07:45 <JinxxTaldren> thought i was on mplayer for a sec
20:07:51 <JinxxTaldren> ;>
20:07:51 <GV-Award> Jinxx: anyone else coming, or are you the whole
development team tonight? :)
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20:08:08 <JinxxTaldren> ScottB is on the team
20:08:14 <JinxxTaldren> I think we are it...
20:08:23 <JinxxTaldren> everyone esle is working on the patch =)
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20:08:41 <GV-Award> hehe, patched before release, eh? :)
20:08:48 <ScottB> Dave's here too
20:08:51 <JinxxTaldren> did i say patch?
20:08:59 <JinxxTaldren> I mean "point Release"
20:09:12 <JinxxTaldren> works for Id
20:09:15 <GV-Award> heheh...yeah, patch :)
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20:09:29 <GV-Award> at any rate, lets get this show on the road, ready?
20:09:36 <JinxxTaldren> sounds good
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20:10:19 <GV-Award> <Lance> Is the new music really 'New' or is it just
an orchastra playing the same ones in SFC1 sorta stuff?
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20:10:34 <ScottB> Brand spanking new original compositions
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20:10:56 <JinxxTaldren> can you give Dave Ferrel mod too
20:11:01 <GV-Award> <Lew> Will Dynaverse 2 Servers be running when the
game hits the shelves, or will there be a lag time from release to server
launch?
20:11:05 *** Mode change "+o DavidFerrell" by GV-Award
20:11:10 <JinxxTaldren> thanks
20:11:12 <JinxxTaldren> Music
20:11:18 <JinxxTaldren> when we say new we mean NEW
20:11:25 <JinxxTaldren> NEW NEW NEW
20:11:28 <JinxxTaldren> and very good
20:11:30 <JinxxTaldren> =)
20:11:36 <JinxxTaldren> I think youll like it
20:12:03 <GV-Award> Heck, I liked the SFC1 music. It was more
Trek-like than the real thing :)
20:12:09 <JinxxTaldren> its about 1.5 time as big as the SFC
soundtracl
20:12:19 <GV-LordHavoc> <Armageddon> Is the SFC2 app going to be
multithreded? i.e. if i run it in win2k w/ multi processors will it behave
better?
20:12:33 <JinxxTaldren> also you can get both soundtrack on MP3 if you
preorder =)
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20:12:54 <GV-Award> <Modulus> In the Dynaverse, how is combat going to
work? will it be "open" where people can join a battle that is already in
progress, or will 2 fleets have to meet in a sector then initiate a battle.
20:13:21 <JinxxTaldren> We are working to have servers running by
release....
20:13:47 <JinxxTaldren> We are hoping to release the server side files
to people so they can have a server up by release as well
20:14:37 <JinxxTaldren> Im not getting text
20:14:38 <JinxxTaldren> brb
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20:16:14 <GV-Award> wb
20:16:20 <JinxxTaldren> next question?
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20:16:41 <GV-Award> <Overon> why hasnt interplay made a press release
announcing sfc 2 has gone gold and when can we expect sfc 2 in stores?
20:16:55 <JinxxTaldren> I don't know
20:16:58 <JinxxTaldren> good question...
20:17:01 <DavidFerrell> Its on the website now
20:17:22 <GV-Award> Heck, I just recieved the release about Giants.
That went gold two weeks ago :)
20:17:23 <JinxxTaldren> sneak attack on the xmas shoppers?
20:17:30 <GV-Award> I think it's safe to say PR is a bit behind :)
20:17:36 <GV-LordHavoc> since it didn't get answered earlier:
<Armageddon> Is the SFC2 app going to be multithreded? i.e. if i run it in
win2k w/ multi processors will it behave better?
20:17:47 <JinxxTaldren> but you should see it out next week
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20:18:29 <JinxxTaldren> we developed on win2k
20:18:46 <DavidFerrell> The server will see an imporvement but in
general game play should be about the same
20:18:49 <JinxxTaldren> and yes I know the dyaverse 2 is multithreaded
20:19:01 <JinxxTaldren> it should work nicely on win2k
20:19:03 <JinxxTaldren> =)
20:19:08 <GV-LordHavoc> <no_socks> will the new game support 3rd party
MODS and custom sound files to be added like SFC1?
20:19:11 <ScottB> There's a difference between multithreaded and
symetric multiprocessing
20:19:16 <ScottB> Yers, the game is multithreaded
20:19:31 <DavidFerrell> Yes to mods
20:19:43 <JinxxTaldren> no_socks, Yes expect the same custom mods
20:19:52 *** Quit: maldo (Quit: )
20:19:54 <JinxxTaldren> but its up the the community to make them =)
20:20:09 <GV-LordHavoc> <Blyre> How much configuration options will be
allowed within the standalone server interface?
20:20:34 <DavidFerrell> There are a ton (tm) of options
20:20:34 <JinxxTaldren> you can change a LOT about the game
20:20:41 <JinxxTaldren> including making your own maps...
20:20:50 <GV-LordHavoc> <[Hacked]> For those of us who pre-ordered to
support SFC2, etc: Any idea when the orders will be shipped, and will they
be shipped a little faster than they were when Klingon Academy was released?
20:21:02 * GV-LordHavoc suspects that's more of an Interplay question
than taldren itself
20:21:07 <JinxxTaldren> no comment on KA...I have no clue
20:21:17 <JinxxTaldren> I would think they are shipped the same time...
20:21:25 <JinxxTaldren> so you should get them the same time as
stores...
20:21:40 <JinxxTaldren> but then you get a bonus if you preorder in
stores too ;>
20:21:49 <JinxxTaldren> at least EBand Babbages
20:22:03 <GV-LordHavoc> <ArcturusRhan> Who will host Dynaverse and how
many initial campaigns?
20:22:29 <JinxxTaldren> Hosting will be done by YOU and Interplay will
also support some servers
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20:22:43 <JinxxTaldren> Think of the dyaverse as quake servers....
20:22:44 <GV-LordHavoc> <Roland_Windemeer> Question: What is the new
campaign mode like? How does it improve on SFC1?
20:23:08 <JinxxTaldren> the more Muscle you put into the machine and
bandwidth the more players you can have logged on to the server
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20:23:35 <GV-LordHavoc> yeah the user hosted server model is very
effective if the popularity is sufficient to get a lot of servers, and gets
good coverage for people in different parts of the world usually, and of
course the usual reason - it's cheap :)
20:23:36 <JinxxTaldren> well its the same as the dynaverse 2
multiplayer system
20:23:42 <JinxxTaldren> but with 1 person ;>
20:23:46 <JinxxTaldren> so a LOT
20:24:20 <JinxxTaldren> Yes i think our game is popular enough to be
user server supported
20:24:26 <GV-LordHavoc> <Fenris> will the dynaverse 2 be shipping in
the box, like it says on the box cover, or are the rumors true that
dynaverse 2 will be patched in later?
20:25:03 <JinxxTaldren> It ships in the box....and will continuously be
patched....
20:25:21 <JinxxTaldren> it should be working at release or within a
couple days...
20:25:34 <GV-LordHavoc> <Overon> why has the plasma I implementation
have the concept of "bank burn off" where an entire bank if plasma I's is
depleted if one plasma I in that bank is fired in offensive mode?
20:25:39 <JinxxTaldren> that is what the team is workign on now =)
20:25:48 *** Quit: Roland_Windemeer (Quit: Leaving)
20:26:16 <JinxxTaldren> Overon, that not the case...
20:26:34 <JinxxTaldren> it will still fire the other loaded
plasmas...but only at fighters
20:26:44 <GV-Award> <Modulus> In the Dynaverse, how is combat going to
work? will it be "open" where people can join a battle that is already in
progress, or will 2 fleets have to meet in a sector then initiate a battle.
(my question was not answer earlier)
20:27:07 <JinxxTaldren> we chose to let you see the arming cycle of the
offensive plasma of the group
20:27:27 <JinxxTaldren> there is no join in....
20:27:40 <JinxxTaldren> but you can mug someone when they come back out
of a battle ;>
20:27:49 <GV-LordHavoc> <TalonClaw> Will Damage Textures be supported
on 3dfx cards when the game ships?
20:28:07 <JinxxTaldren> Im not certain... I think its a patch item
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20:28:41 <GV-Award> <Overon> jinxx, if I fire 1 plasma I from a bank of
3 at a ship size frigate or larger, that's firing it in offensive mode, and
it results in the entire bank, ie the 2 remaiining plasma I's to be
depleted, so I have to recharge the whole bank completely even the plasma
I's that I have never fired
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20:29:44 <JinxxTaldren> Overon that should not be the case....if it is
its a bug and should be fixed
20:29:56 <GV-LordHavoc> <DJSatane> Will MPlayer have lobby ready for
playing SFC2 when game hits the store shelves? or we gonna have to wait week
or more for that?
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20:30:27 <JinxxTaldren> Even tho i dont work at mplayer anymore I will
make sure they are ready =)
20:30:38 <JinxxTaldren> they will be online...
20:30:43 <GV-Award> <ArcturusRhan> Will Q-ships I pilot be easily
identified by a probe and therefore blowing the whole Q-ship concept away!
20:30:44 <GV-Award> <Lew> hehe, you might be able to run checkers and
pong on that
20:30:52 <GV-Award> (oops, caught two lines)
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20:31:27 <JinxxTaldren> you dont pilot Q ships...
20:31:32 <JinxxTaldren> but they are in convoys
20:31:52 <GV-Award> <Hacked> I heard that the mission API was changed
quite a bit for SFC2. Will the SFC2 bonus disk come with the new mission
API?
20:32:09 <JinxxTaldren> I think the API is on the CD?
20:32:25 <JinxxTaldren> if im wrong on that it will be a free download
on the website...
20:32:29 <GV-LordHavoc> <Patgod> will there be PLAYABLE TALDRENS in the
release version of SFC2, if not can they be in SFC2 gold
20:32:49 <JinxxTaldren> you mean Orions?
20:33:25 <GV-LordHavoc> <Blyre> hehe playable Taldrens
20:33:25 <GV-LordHavoc> <Lew> hehe
20:33:26 <GV-LordHavoc> <Patgod> no Taldrens
20:33:27 <GV-LordHavoc> * Lew slaps Patgod around a bit with a large
trout
20:33:48 <JinxxTaldren> ummm No ?
20:33:51 <GV-LordHavoc> <Overon> will pf's be player controlled and
will romulan pf's be able to cloak when theya re controlled by a player if
they are able to controlled by a player
20:33:59 <DavidFerrell> The API is on the CD
20:34:01 <JinxxTaldren> well i guess you can play with me....i will be
online ;>
20:34:31 <JinxxTaldren> PFs can be controlled but only launched by
tenders and bases
20:34:48 <GV-Award> <DJSatane> Jinxx, According to your earlier MPlayer
chat Plasma D is not in the release, but you said it may be added in a
patch, is that still the case? How soon will that happen, and will all ships
that supposed to have Plasma D get patched accordingly for example R-KCR?
20:34:48 <JinxxTaldren> not sure about cloaking maybe
20:35:08 <JinxxTaldren> still true and not the first patch
20:35:25 <JinxxTaldren> yes the ships that needed to be tweaaked will
be
20:35:44 <JinxxTaldren> and other things will be added like H&Rs on
AMDs
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20:36:01 <JinxxTaldren> no moy...
20:36:04 <JinxxTaldren> maybe later
20:36:07 <JinxxTaldren> sorry
20:36:10 <JinxxTaldren> damn
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20:36:13 <JinxxTaldren> dir
20:36:32 *** Quit: Lance (Quit: <WhiteNoiz> must find descrambler to
access porn channels)
20:36:39 <GV-Award> <Hacked> Question: Are there plans for a Starfleet
Command 3, if so, can you give out a little info for us? :)
20:36:46 <JinxxTaldren> LOL
20:37:01 <JinxxTaldren> lets see how much you guys like SFC2 first...
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20:37:24 <GV-LordHavoc> <Overon> will plasma d be included in sfc 2 in
any patch for sure?
20:37:47 <JinxxTaldren> we might have plans but iit all comes down to
you guys and how much you make the game a success
20:38:07 <JinxxTaldren> Oven I see no reason why it shouldnt make it in
20:38:28 <GV-LordHavoc> <Blyre> On the making maps thing: Does this
mean that there will be an editor included?
20:38:32 <JinxxTaldren> it was in and got yanked late due to a couple
art/spec file/hard point issues
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20:39:12 <GV-LordHavoc> will it be back in a patch?
20:39:27 <GV-Award> <MiniGoff> do fighters have to land to reload? do
they get multiple shots per reload?
20:39:30 <JinxxTaldren> yes i would think so just not the first patch
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20:39:53 <JinxxTaldren> yes they need to reload based on what wepaons
they carry
20:40:04 <DavidFerrell> Just a note Plama I works fine. By default
come up in main mode must set to defensive to fire at fighters
20:40:09 <JinxxTaldren> heavy weapons must reload after a number of
shots 1/2
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20:40:33 <JinxxTaldren> also fighter that are lost are replaced if 1
fighter makes it back home
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20:40:39 <GV-LordHavoc> <TalonClaw> Will there be a strategy guide? If
so, when will it be out and will it be better than the last one?
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20:40:50 <JinxxTaldren> so a CVA that have 16 fighters can in effect
have many more...
20:40:57 <JinxxTaldren> if managed correctly
20:41:13 <JinxxTaldren> yes there will be and SFCshadow is writing
it...
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20:41:20 <GV-LordHavoc> <Lew> What's the cap for the maximum number of
players for each race/total server for the public metas?
20:41:28 <JinxxTaldren> he is sorta a newbie but he might do an okay
job
20:41:33 <JinxxTaldren> j/k
20:41:42 <JinxxTaldren> ive read the strat guide and it is excellent
20:41:59 *** Part: DavidFerrell (java@3ff87227.dsl.flashcom.net)
20:42:05 <JinxxTaldren> brady games will have it out by the end of the
year
20:42:18 <JinxxTaldren> no cap on players....
20:42:25 <JinxxTaldren> up to the machine/admin
20:42:25 <GV-LordHavoc> <Overon> will the shipping version of sfc 2
have included, inside the box, hit and run protection?
20:42:26 *** Join: DavidFerrell (java@3ff87227.dsl.flashcom.net)
20:42:26 <GV-LordHavoc> <Blyre> A crash helmet included in every box?
heh
20:42:26 *** DavidFerrell is on channels: #gamevisions
20:42:49 <JinxxTaldren> Overon is based on how many active marines you
have on your ships..
20:43:09 <JinxxTaldren> so frigates still will get overon pathetically
by B10s
20:43:16 <JinxxTaldren> err overun
20:43:28 *** Join: esper (~esper@ip-178-111.lebanon.total-web.net)
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#TeenZone @#shadowfire
20:43:39 *** Part: ^Cody^ (neWmIlEnN@stma-ras1-4-cs-1.dial.bright.net)
20:43:46 <GV-LordHavoc> <jualdeaux> So the strategy guide will be out
at release?
20:43:59 <JinxxTaldren> i would estimate a little after release...
20:44:00 *** Join: Cody (neWmIlEnN@stma-ras1-4-cs-1.dial.bright.net)
20:44:01 *** Cody is on channels: #gamevisions @#morbs @#United +#warez
#TeenZone #shadowfire @#caution #ryders
20:44:16 <JinxxTaldren> but well worth the wait...
20:44:24 *** Join: JWest (pugugly@ip209-183-72-160.ts.indy.net)
20:44:24 *** JWest is on channels: #gamevisions @#SFCSidechat
#gamevisionsopen
20:44:29 <JinxxTaldren> and worth having in your collection
20:44:30 <GV-LordHavoc> <Lew> With groups of fighters, if I have 16,
how many seperate "groups" of fighters is that? One big group of 16, two of
8, groups of 4?
20:44:42 <JinxxTaldren> it wont be 90% walkthroughs like most guides
20:44:46 *** Part: esper (~esper@ip-178-111.lebanon.total-web.net)
20:44:53 <GV-Award> SFC1 was perhaps the most grossly over-complicated
game ever. Not in the sense that it was extremely tactical (that it was,
but that's not the issue), but in the seemingly "random" actions that
occured. Will SFC2 be a bit more "organized?"
20:44:53 <JinxxTaldren> there will be hadcore multiplayer stuff in
there...
20:45:01 <JinxxTaldren> and gerneral tactics
20:45:45 <JinxxTaldren> no we want to be as random as possible and
confuse people whenever possible...
20:45:47 <JinxxTaldren> j/k
20:46:11 *** Mode change "+o DavidFerrell" by GV-LordHavoc
20:46:11 <JinxxTaldren> could you rephrase the question?
20:46:33 <DavidFerrell> 4 groups of 4 fighters
20:46:34 <GV-LordHavoc> david: sorry for not noticing until now
20:47:03 <DavidFerrell> Yeah I had a scroll back problem. Got out of
sink. DONT SCROLL BACK
20:47:09 <GV-Award> Essentially, SFC1 seemed completely random. The
same things didn't always work twice (even under the same conditions), and
it just seemed completely sporradic. Nothing holding it together but a
bunch of skirmishes (campaign), or a few chance meetings (multi)
20:47:17 <GV-LordHavoc> david: or use an IRC client...
20:47:23 <JinxxTaldren> yes i did that 2 times before i figured it out
=\
20:47:28 <GV-Award> Will SFC2 try to bind the campaign to be a bit more
coherant, and make multiplayer more immersive?
20:47:51 <JinxxTaldren> if you mean the campaign then yes its better
20:47:57 <DavidFerrell> Absolutely. The Dynaverse II sets up missions
based upon location
20:48:01 <JinxxTaldren> but you will still get a few odd events
20:48:19 <JinxxTaldren> if you mean the tactical game then i dont know
what to say i thought it worked well
20:48:31 <GV-LordHavoc> <Aldaron> Have the plasmas been tweaked from
the demo and in what way?
20:48:39 <DavidFerrell> If you are in one of your planets hexes you
will most likely get a planet/base defense type mission
20:48:45 <JinxxTaldren> we changes fleet interface and stuff to make it
easier in that reguard
20:48:50 *** Part: Arc (java@tamqfl1-ar1-009-162.dsl.gtei.net)
20:48:55 <DavidFerrell> In deep space a patrol
20:49:03 <JinxxTaldren> yes what Dave said...
20:49:12 <DavidFerrell> If you see an enemy on the map you should be
able to fight him
20:49:33 <DavidFerrell> or he might get sucked(tm) into your mission
20:49:33 <JinxxTaldren> next?
20:49:36 <GV-LordHavoc> <DJSatane> Question for: <DavidFerrell> How
does Plasma I work in offensive mode and what are its restrictions in SFC2
in the box?
20:49:49 <GV-LordHavoc> (althou Aldaron's question was not answered)
20:50:19 <DavidFerrell> In Defensive mode you can fire once per turn at
cap ships. They will fire automatically at enemy fighters
20:50:22 <JinxxTaldren> plasma is the same as the demo....
20:50:31 <DavidFerrell> Just verified this with the gold version
20:50:58 <JinxxTaldren> holding costs etc
20:51:02 <GV-LordHavoc> <TalonClaw> How does a war start? Is it by
continually attacking the enemy until tension causes war or can one person
venture into enemy space and start a war?
20:51:16 <JinxxTaldren> some races will start at war...
20:51:29 <JinxxTaldren> and fighting friendly nieghbor can make a war
20:51:46 <JinxxTaldren> a server admin can set who is at war with who
at the beginning of the game...
20:52:10 *** Quit: ScottB (Quit: )
20:52:26 <GV-LordHavoc> <Hacked> Question: Will the new FMSE and
ShipEdit still be included with SFC2?
20:52:34 <JinxxTaldren> leaving poeple alone can also stop a war after
a while
20:53:06 <JinxxTaldren> Hacked it will be downloadable as soon as we
verify they are working with the game...
20:53:07 *** Quit: Fenris (Quit: (I was using Polaris 2000)
Version:(1.0) Webpage:(http://members.xoom.com/PolarisIRC/) Wasted:(8
Minutes and 30 Seconds Online))
20:53:11 <JinxxTaldren> for free
20:53:23 <GV-LordHavoc> david: BTW you didn't answere for offensive
(the subject of DJSatane's question)
20:53:38 <GV-Award> <Moyzan_AFK> question: I'm from Quebec and i want
space hockey! will that be a standard multiplayer gametype? :)
20:53:48 <JinxxTaldren> i dont want to scroll back =
20:53:51 <JinxxTaldren> im scared
20:53:57 <DavidFerrell> Sorry Offensive will charge like a single T
20:54:00 <DavidFerrell> Type F
20:54:11 <GV-LordHavoc> Jinxx: I recommend using an IRC client
20:54:15 <JinxxTaldren> space hockey made it into the gold version of
the game!
20:54:39 <DavidFerrell> GOAL!
20:54:44 <JinxxTaldren> i was late or i would have used a real client
20:54:46 <JinxxTaldren> =\
20:54:58 <GV-LordHavoc> <Overon> question for David Ferrell: the
isc-ca has 6 plasma I, if it has 6 plasma I that are all fully charged, and
it fires one at a cap ship, how many plasma I are left that are fully
charged?
20:55:35 <JinxxTaldren> Overon is obsessing on the plasma I's
20:55:38 <DavidFerrell> Depends on mode. If in Defensive it has 4.
20:55:38 <JinxxTaldren> fear the frog
20:55:52 <GV-Award> <DJSatane> Question for: <DavidFerrell> When you
fire plasma I in offensive mode at cap ship does it empty charge from all
plasma I's at the hardpoint? Or just 1?
20:56:06 *** Join: Arc (java@tamqfl1-ar1-009-162.dsl.gtei.net)
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20:56:17 *** Join: HorizonX
(horizonx@sdn-ar-001tnnashP063.dialsprint.net)
20:56:18 *** HorizonX is on channels: #gamevisions #TeenZone @#xshells
@#shadowfire @#Myst
20:56:36 <DavidFerrell> Ok I'm verifying in game once again. Just a
sec.
20:56:40 *** Part: HorizonX
(horizonx@sdn-ar-001tnnashP063.dialsprint.net)
20:56:45 *** Topic changed to "GameVisions ||
http://www.gamevisions.com || LIVE: Chat with Taldren on Starfleet Command
II underway || ask questions in #gamevisionsopen" by GV-LordHavoc
20:56:46 *** Topic changed to "GameVisions ||
http://www.gamevisions.com || LIVE: Chat with Taldren on Starfleet Command
II: Coming Soon!" by ChanServ
20:56:46 <JinxxTaldren> next question in the meantime
20:56:59 <GV-LordHavoc> <Blyre> Question: Will there be any cinematics
or other such devices to move the game's story along?
20:57:13 <JinxxTaldren> only the opening movie....
20:57:31 <JinxxTaldren> we chose to spen time and money on gameplay...
20:57:33 *** Part: Cody (neWmIlEnN@stma-ras1-4-cs-1.dial.bright.net)
20:57:50 *** Join: ^Cody^ (neWmIlEnN@stma-ras1-4-cs-1.dial.bright.net)
20:57:50 <JinxxTaldren> spend even
20:57:50 *** ^Cody^ is on channels: #gamevisions #gamevisionsopen
@#morbs @#United +#warez #TeenZone #shadowfire @#caution #ryders
20:58:14 <DavidFerrell> Ok Modes are Offline, Mainl, Defensive, and
Full Defense
20:58:17 <GV-LordHavoc> jinxx: a wise choice :)
20:58:36 <DavidFerrell> Main is charged an acts like a single F per
Hardpoint
20:58:44 <JinxxTaldren> buy 2 million copies of SFC2 and ill give you
movies in our next game ;>
20:58:51 <GV-LordHavoc> <Lew> When will each multiplayer metaverse
campaign end? After a set amount of time, or when there is only one empire
left?
20:59:01 -> *chanserv* set #gamevisionsopen topic SFC2 Chat -ON AIR- ||
GameVisions || Join #gamevisions to see developers replies ||
http://www.gamevisions.com
20:59:08 <DavidFerrell> Defensive, you can fire once per turn at a cap
ship and the rest go to fighters
20:59:09 <JinxxTaldren> when you are the only empire left...
20:59:19 <GV-LordHavoc> <Blyre> Question: Am I correct in assuming that
SFC2 will be just another space battle generator?
20:59:23 <JinxxTaldren> each campaign might "end" before that
20:59:33 <JinxxTaldren> but you can continue to play as long as you
like
20:59:34 -> *chanserv* set #gamevisions topic SFC2 Chat -ON AIR- ||
GameVisions || Join #gamevisionsopen to ask questions ||
http://www.gamevisions.com
20:59:35 *** Topic changed to "SFC2 Chat -ON AIR- || GameVisions ||
Join #gamevisionsopen to ask questions || http://www.gamevisions.com" by
ChanServ
20:59:53 <DavidFerrell> In Defensive when you fire one at a cap ship
the entire bank does not discharge only ONE torp
21:00:15 <JinxxTaldren> Another? how many are out there now ;>
21:00:24 <GV-Award> <MiniGoff> is gamespeed locked at 7 in dynaverse
games?
21:00:32 <JinxxTaldren> SFC2 is more than that....but it does have that
element...
21:00:40 <JinxxTaldren> no
21:00:47 <JinxxTaldren> admins can set the game speed
21:00:57 <JinxxTaldren> but its locked at whatever number they set
21:01:18 <GV-LordHavoc> <Aldaron> What happens if in the middle of a
battle you get disconnected for some reason for the DYNA2?
21:01:32 <JinxxTaldren> bad things
21:01:41 <JinxxTaldren> lose a ship and 100 prestige...
21:02:12 <JinxxTaldren> get a good internet connection now ;>
21:02:19 <GV-LordHavoc> <Lew> What happens to players whose race has
been eliminated from the meta? Can they join another race?
21:02:35 <JinxxTaldren> i think currectly they can continue to play...
21:02:44 *** Part: ^Cody^ (neWmIlEnN@stma-ras1-4-cs-1.dial.bright.net)
21:02:45 <JinxxTaldren> but they have no bases to dock at
21:02:56 <JinxxTaldren> so they better band together quickly...
21:03:02 <GV-Award> <Blyre> Have they determined some base system
requirements for the Standalone Server yet?
21:04:17 <DavidFerrell> I'm not sure if reqs are set
21:04:19 <JinxxTaldren> win2k or NT...
21:04:35 <GV-Award> give both :)
21:04:41 <JinxxTaldren> other than that the better you
machine/bandwidth the more people you can log in at once
21:04:44 <DavidFerrell> or if they are exactly what they are (not
including what Jinxx said
21:04:59 <GV-LordHavoc> why not 9X?
21:05:16 <JinxxTaldren> 9X doesnt make a good server...
21:05:25 <JinxxTaldren> technical reasons
21:05:26 <GV-LordHavoc> it does if it's doing absolutely nothing else
21:05:53 <GV-LordHavoc> any chance of a Linux server, or better yet
Linux client? :)
21:05:55 <JinxxTaldren> i would have to check on the specific technical
reasons...
21:06:09 <JinxxTaldren> but its more than "we didnt feel like it"
21:06:33 <DavidFerrell> I would not bet on Linux as it has been built
aroung the NT arch
21:06:44 <GV-Award> yuck :)
21:06:44 <JinxxTaldren> lets get it working on ANY platform first and
then work out what to port it too ;>
21:06:53 <GV-Award> <DJSatane> Question for: <DavidFerrell> so
Defensive mode you can manually target 1 cap ship and fire single plasma I
and rest can only go to fighters right? But if I dont fire any other for
fighters, after 1 "turn"(cycle) can I once again use 1 plasma I in defensive
mode at cap ship?
21:07:13 <GV-LordHavoc> Linux is really easy for dedicated servers, the
only stuff you have to add is standard UNIX networking
21:07:27 <DavidFerrell> DJ yes
21:07:48 <DavidFerrell> If it is set to full defense it will only fire
at fighters
21:07:58 <JinxxTaldren> to dave ferral " if i was scatching my butt
while firing a plasma I would my fingers smell?"
21:08:05 <DavidFerrell> defense saves one for you to use as you wish
21:08:21 <DavidFerrell> Your fingers allways smell Jinxx
21:08:28 <JinxxTaldren> oh
21:08:30 <JinxxTaldren> thanks
21:08:38 <GV-LordHavoc> <Blyre> Question: Regarding the Orions, are
they essentially an AI empire in the game?
21:08:43 <DavidFerrell> Nothing but the truth
21:08:44 <JinxxTaldren> yes
21:09:08 <JinxxTaldren> a scattered AI empire
21:09:12 <GV-Award> <Blyre> Question: On the Standalone Server, will
the Host be able to join in the games that they host?
21:09:13 <GV-LordHavoc> <JWest> Dynaverse Admin Q: Can the Sysadmin set
a 'designed' specfile as the base, rather than Taldren's, thus choosing
which ships and modifications *s/he* wishes to allow?
21:09:36 <GV-LordHavoc> slight collision there
21:09:55 <DavidFerrell> No special specs supported in Dyna
21:09:59 <JinxxTaldren> Jwest I think so...., the sever passes down the
ships so i think that would work...
21:10:12 *** Join: Umaro (admin@d226-118-241.home.cgocable.net)
21:10:13 <JinxxTaldren> but Ferral might be right
21:10:13 *** Umaro is on channels: #gamevisions @#shadowfire @#United
21:10:18 <DavidFerrell> You can use them but no special support
21:10:30 <JinxxTaldren> we will find out ;>
21:10:48 <DavidFerrell> Hmmm..... I may have to back off of my answer
and say not sure. Sorry
21:10:56 <JinxxTaldren> me too
21:10:57 <GV-LordHavoc> what about that host playing in games question?
21:11:09 <JinxxTaldren> we havent really tested that
21:11:38 <GV-Award> <ArcturusRhan> What special missles made it into
the final release for Miraks?
21:11:52 <JinxxTaldren> im not sure if that is possible either....I
dont think i would reccomend it...
21:12:21 *** Join: Skawpya (skawpya@dial216-39.tss.net)
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21:12:22 <JinxxTaldren> no new missles....
21:12:51 <GV-Award> <Blyre> Question: Will the Standalone Server have
new methods of making sure that everyone playing on it has the same version
of the game?
21:12:52 <JinxxTaldren> well the fighter got new missile types but they
arent mirak only
21:13:14 *** Quit: Modulus (Quit: Leaving)
21:13:15 <JinxxTaldren> there will be a method to verion check...
21:13:19 <JinxxTaldren> version check
21:14:04 <GV-LordHavoc> <Patgod> what happens if say your in like an
SNP, die and dont have 100 BPV to lose?
21:14:30 <DavidFerrell> You better hope you have strong friends
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21:14:44 <JinxxTaldren> lol
21:14:48 <GV-LordHavoc> <JWest> And now, behind door three: Will
changes in models show up as 'modified' games? And if so, can the sysadmin
distinguish them from other, more dangerous mods?
21:14:58 <JinxxTaldren> you get another frigate for free
21:15:24 <JinxxTaldren> we arent supporting models in that fashion....
21:15:26 *** Quit: Moyzan_AFK (Quit: )
21:15:30 <DavidFerrell> if you mod with the same model name its ok same
as 1
21:15:34 <JinxxTaldren> its basically the same support as SFC1
21:15:35 *** Quit: snow (Quit: xShells Internet Services -
www.xShells.net)
21:15:37 <GV-Award> <JWest> Prestige Economics: Were any of the
Prestige trading suggestions utilized?
21:15:42 <JinxxTaldren> we can see what we can change in patches
21:15:47 *** Join: snow (snow@sdn-ar-001tnnashP063.dialsprint.net)
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21:15:49 <JinxxTaldren> a few more questions?
21:16:05 <GV-Award> aye
21:16:14 <GV-Award> <Lew> How long does it take (in real time) to move
from sector to sector in the multiplayer meta (I know it varies, just
wondering what the min-max range is)?
21:16:52 *** Quit: Aldaron (Client closed connection)
21:17:45 <JinxxTaldren> no trading of prestige...
21:17:47 <GV-Award> <DJSatane> Question for: <DavidFerrell> in ships
like I-DD which only has 1 Plasma I per hardpoint (it has 2hardpoints of
1xplasmaI), you can still turn each hardpoint into "main" mode and use that
as if it was F plasma?
21:17:51 <DavidFerrell> It will depend on turn speed
21:18:08 <JinxxTaldren> about 3 min +\-
21:18:17 <JinxxTaldren> but the server can change that....
21:18:24 <JinxxTaldren> to whatever they want
21:18:38 <GV-LordHavoc> <MiniGoff> what will stop 3 guys with good
ships from banding together and single handedly taking over an empire?
21:18:46 <DavidFerrell> Plasma I yes but I can't think of the
difference off hand
21:19:07 <JinxxTaldren> Goff time and repairing...
21:19:14 <JinxxTaldren> AI will also slow you down...
21:19:27 <GV-Award> <Blyre> Question: How much documentation will be
included with the Standalone Server program?
21:19:35 <JinxxTaldren> it take a long time to wear down a sector
21:20:10 <GV-Award> <SFCShadow> <joke mode on> IIf I turn on the game
and there are plasma I's in it, will it cause brain seizures and fainting
from lack of comprehension?<Joke mode off>
21:20:11 <JinxxTaldren> the server text files are commented and I think
dave is working on a mini manual
21:20:42 <DavidFerrell> Shit another thing still to do
21:20:47 <JinxxTaldren> Ok 2 more and we should wrap it up?
21:20:49 *** Quit: Patgod (Ping timeout)
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21:21:22 <GV-Award> ok
21:21:32 <GV-Award> <Blyre> Question: Do you have estimates yet on the
approximate numbers of players can be supported on the Standalone?
21:21:45 <JinxxTaldren> yes 1
21:22:00 <DavidFerrell> Good answer
21:22:37 <JinxxTaldren> if you mean a user run server it all depends on
what hardware net connection you want to comit to it
21:23:07 <JinxxTaldren> and we dont have an answer until you guys try
it
21:23:07 <JinxxTaldren> ;>
21:23:18 <GV-Award> <Overon> how many pages is the sfc 2 manual and
when was it written in comparison when the game went gold?
21:23:42 <JinxxTaldren> thats a dave question...
21:23:43 <GV-Award> (and is it spiral bound as the original was, or was
it fused with Plasma I Torpedoes? :))
21:23:43 <JinxxTaldren> =)
21:24:10 <DavidFerrell> about 220+ pages and it seems like it was
finished eons ago
21:24:17 <DavidFerrell> aeons
21:24:24 <DavidFerrell> eyorres
21:24:30 <JinxxTaldren> the strategy guide should be more up to
date....
21:24:41 <DavidFerrell> A really f****ing long time
21:24:50 <JinxxTaldren> ok that it?
21:24:54 <DavidFerrell> All the data should be good
21:25:00 <JinxxTaldren> it was fun chatting =)
21:25:06 <GV-Award> it was
21:25:06 <DavidFerrell> but use the online help too
21:25:10 <JinxxTaldren> yes the manual data should be good
21:25:18 <JinxxTaldren> if not totally complete
21:25:19 *** Join: CTone (CTone@CockTone.townhouse.clarkson.edu)
21:25:19 *** CTone is on channels: #gamevisions
21:25:26 <GV-Award> I'd like to thank Jinxx, David, and the rest of the
Taldren team for making it to the chat tonight
21:25:37 *** Part: CTone (CTone@CockTone.townhouse.clarkson.edu)
21:25:42 <GV-Award> I hope you all got your burning questions answered,
and that it will tide you over until next week or so :)
21:25:46 <GV-LordHavoc> <MiniGoff> what is the airspeed of an unladen
swallow
21:26:00 <JinxxTaldren> i hope it was informative and im sure youll all
enjoy your SFC2 purchases next week ;>
21:26:09 * GV-LordHavoc couldn't help copying that one
21:26:11 <DavidFerrell> are you implying that coconuts migrate
21:26:11 <DavidFerrell> ?
21:26:14 *** Join: CTone (CTone@CockTone.townhouse.clarkson.edu)
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21:26:28 *** Part: Reptor7 (java@63.102.168.239)
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21:26:34 <JinxxTaldren> i think we handled plasma I's if nothing else
21:26:41 <GV-LordHavoc> davidferrel: not sure what relation swallows
have to coconuts
21:26:48 <DavidFerrell> Free Plas I for everyone
21:26:49 <GV-Award> hehe, please inform NASA of your research in plasma
:)
21:26:52 <JinxxTaldren> thanks all for coming
21:27:00 <GV-Award> One last question....
21:27:01 <GV-LordHavoc> award: heheh
21:27:03 <GV-Award> What's next for Taldren?
21:27:07 <JinxxTaldren> seeya on mplayer and in your dynaverse
campaigns
21:27:10 <DavidFerrell> SLEEP
21:27:14 <GV-Award> Any thoughts on an Earth Final Conflict game or
anything?
21:27:15 <JinxxTaldren> good answer
21:27:20 <DavidFerrell> thats whats next. SLEEP
21:27:23 <GV-Award> hehe
21:27:34 <GV-Award> enjoy your hybernation....and have a nice holiday.
21:27:43 <JinxxTaldren> no we are looking into battlestar Galatica 1980
next
21:27:48 <DavidFerrell> We really wanted to do a Far out space nuts
game
21:27:51 <GV-LordHavoc> jinxx: heheh
21:27:56 <DavidFerrell> but we couldn't do the license
21:28:05 <GV-Award> hehe
21:28:12 <JinxxTaldren> richard hatch will do voice overs i hear
21:28:20 <JinxxTaldren> but he has to write our scripts =\
21:28:23 *** Quit: Patgod_SDK (Ping timeout)
21:28:31 <DavidFerrell> Flying motorcycles
21:28:38 <JinxxTaldren> anyway
21:28:39 <JinxxTaldren> im out
21:28:39 <GV-Award> (We'd also like to thank Umaro the server admin for
providing this lovely forum for the chat </plug>:)
21:28:43 <JinxxTaldren> thanks for coming
21:28:55 <GV-Award> Thank you.
21:28:56 *** Quit: MiniGoff (Quit: )
21:28:57 <JinxxTaldren> thank you hosts...
21:29:00 <DavidFerrell> Good night and pleasant plasma :)
21:29:01 <JinxxTaldren> you were very good
21:29:02 <JinxxTaldren> =)
21:29:03 <GV-Award> It was our pleasure
21:29:10 *** Quit: JinxxTaldren (Quit: JinxxTaldren)
21:29:12 <GV-LordHavoc> pleasant plasma? heheh
21:29:13 <DavidFerrell> Thanks to all
21:29:13 *** Quit: Papa (Read error: Connection reset by peer)
21:29:13 *** Quit: theSea (Quit: theSea)
21:29:17 *** Mode change "+o Umaro" by OperServ
21:29:18 <GV-LordHavoc> rest well
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