Code | Result |
psi_full | Give the
player full psi points |
ubermensch | Turns
the player into homo superior |
add_pool | Give
player additional build pool points |
show_version | Display
version in game mode |
toggle_inv | Toggle
inv panel |
cycle_ammo | Cycle
through available ammo types |
toggle_compass | Toggle
compass state |
query | Query
cursor 1 = on 0 = off |
split | Split
cursor 1 = on 0 = off |
shock_jump_player | Jump
the player |
look_cursor | Puts
cursor into look mode |
reload_gun | Reloads
weapon out of inventory |
swap_guns | Switches
primary and secondary weapons |
wpn_setting_toggle | Toggles
between weapon settings |
select_psipower | Brings
up the psi power selection MFD |
equip_weapon | Searches
your inv for a particular weapon and equips it |
cycle_weapon | Cycles
through next equippable weapon, 1 for fwd, -1 for back |
psi_power | Acts
like the 1-5 level buttons |
open_mfd | Open
up an MFD by overlay constant |
stop_email | Stop
any currently playing email/log |
clear_teleport | Clear
any existing teleport marker |
quickbind | Bind
a quick slot |
quickuse | Activate
a quick slot |
use_obj | Use
an object by name |
msg_history | Toggle
message history |
play_unread_log | Play
an unread log |
toggle_mouse | Switch
between mouselook & cursor modes |
frob_toggle | Switch
between modes, also frobbing current selection |
frob_object | Simple
frob of selected object |
frob_object_inv | Simple
frob of selected object, in world or in inv |
interface_use | Inv
use an item |
fire_weapon | Fire
weapon 1 = start 0 = finish |
drag_and_drop | Drag
& drop 1 = start 0 = finish |
drag_and_drop_frob | Drag
& drop 1 = start 0 = finish |
drag_and_drop_mode | Drag
& drop 1 = start 0 = finish |
quicksave | Save
to 'current' subdir |
quickload | Load
from 'current' subdir |