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 Home -> Reviews -> Conquest: Frontier Wars
Conquest: Frontier Wars By John "Award" Del Percio,
August 30, 2001
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Developer :Fever Pitch Studios
Publisher :Ubi Soft
Release Date :July 2001
Demo Available : Yes - Download
Table of Contents

· Introduction
· Closer Look
· Facts
· Final

Evacuation Sequence Complete

There are, unfortunately, a few things that tend to bring down the overall fun factor of the game. First of all, the campaign difficulty can be a bit extreme at times. Some missions simply have too many enemies and too many battles raging at once to keep track of them. That's not to say that the missions are impossible, but you'll certainly spend a lot of time trying to get through them. Additionally, resources tend to be somewhat lacking. Even with all the planets drained and all the nebulas and asteroid belts plundered, I often ran out of resources if upgrading all my stats and building large fleets.

Perhaps the most annoying part of the game, though, is the cap on crew points that can be in use at one time. With enough unit boosters (sensor buildings) constructed, you're still only allowed a maximum of 100 crewmen active at all times. Note that that is crew, not units, and some larger ships take as many as five crew points each. It would be a great tactic to build two entire fleets of large vessels and send them down opposing paths of wormholes to meet up in the middle. Unfortunately, I rarely found I was able to build more than one fleet of vessels. To make matters worse, harvesters and builders take crew points, as do defense platforms. This leaves a serious dilemma between needing to defend key positions and giving up the ability to expand your assault force to do so.

The game proved pretty stable for me, though I did get one crash to the desktop. There were also a few instances where the move command simply stopped functioning. Units would entirely disregard all move (or any action) orders until I restarted the game. This only happened a few times, though. Copy protection really proved to be my biggest obstacle on the technical side. There are a few brands of copy protection that really do not agree with my DVD drive, and causes me to have to force-reboot sometimes when starting the game causes my drive to endlessly try to read the disc. I did also have a problem with the interim movies not playing all the way through in-game, though they can be viewed just find outside the game interface. The general recommendation for this is to upgrade Media Player, but that is not the problem in my case. In either case, it didn't affect my gameplay experience other than a mild delay of re-launching the game after viewing the movies outside it.

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