SANTA CLARA, CA - October 1, 2001 - NVIDIA® Corporation (Nasdaq: NVDA)
today announced its new GeForce Titanium series of Graphics Processing Units
(GPUs). The GeForce3 Ti and GeForce2 Ti series of GPUs deliver breakthrough
graphics technologies, each providing unprecedented levels of performance
and visual quality. These new products also utilize NVIDIA's
high-performance Detonator XP driver, incorporating special software
optimizations that immediately take full advantage of the newest features of
the Microsoft® Windows® XP operating system.
"Today's introduction of our GeForce Titanium series of GPUs continues our
quest to deliver dramatic advances in 3D technology and cinematic-quality
graphics on every PC," stated Jen-Hsun Huang, president and CEO at NVIDIA.
"The GeForce Titanium Series is our most aggressive product introduction
ever. We are delivering twice the performance at every price point. We are
also taking a giant step to drive NVIDIA's 'GeForce Shader Technology'
aggressively into the mainstream. The combination of GeForce3, Xbox, and
the GeForce Titanium Series will create an installed base of NVIDIA's
GeForce Shader Technology exceeding 5 million units by early next year. And
with our patented UDA driver architecture, we're bringing our industry
recognized driver quality, stability, and application compatibility, to the
XP platform. The Geforce Titanium Series will be the unambiguous graphics
platform of choice of Windows XP."
The new GeForce Titanium series consists of three new products:
* GeForce3 Ti 500 ? The GeForce3 Ti 500 is the world's
fastest, feature rich GPU and the flagship product of NVIDIA's desktop
graphics family. The GeForce3 Ti 500 offers unparalleled anti-aliasing
performance, 3.8 billion anti-aliased samples per second, and introduces
groundbreaking new 3D graphics features to the desktop PC.
* GeForce3 Ti 200 ?The GeForce2 Ti is the first DirectX 8 GPU
targeted at the performance mainstream market. By delivering 2.8 billion
anti-aliased samples per second, the GeForce3 Ti 200 brings high-performance
3D graphics and state-of-the-art image quality to the performance-minded
consumer.
* GeForce2 Ti - GeForce2 Ti redefines graphics performance for
mainstream computers by delivering 1 billion pixels/sec. rendering power and
delivering a groundbreaking 6.4GB/sec. of bandwidth for the mainstream
consumer.
All of the GeForce Titanium GPUs utilize the recently announced Detonator XP
Unified Driver Architecture (UDA). Detonator XP includes specific technology
designed to unleash the power of the highly anticipated Windows® XP
operating system. It also provides performance enhancements for Windows 98,
Windows 2000, and Windows Me environments. Detonator XP is available free
of charge, and can be downloaded at www.nvidia.com.
"Microsoft's Windows XP promises to unlock the richness and potential of the
connected digital word with new levels of stability and performance," said
Dr. Jon Peddie, the leading market analyst in computer graphics. "The
combination of XP on a GeForce Titanium GPU with its unified Detonator XP
driver will be a synergistic exploitation of technology that the users have
been waiting for."
About the GeForce3 Ti 500/200
The new GeForce3 Ti 500 and GeForce3 Ti 200 GPUs bring many new innovations
to the consumer desktop PC, including support for shadow buffer technology
and 3D textures. The use of shadow buffers?hardware acceleration for
creating realistic shadows?has been field proven for such animated films as
Columbia Pictures computer-generated (CG) motion picture Final Fantasy: The
Spirits Within, but until today, the technology was only available on
professional rendering equipment. The support for 3D textures allows
developers to create an unlimited palette of visual effects, including the
ability to make hollow objects solid, and adorn them with additional
three-dimensional properties such as wood grain or marbling. These new
features, combined with the programmable nfiniteFX(tm) Engine and NVIDIA
GeForce3 Lightspeed Memory Architecture, deliver the most visually
compelling and complete graphics experience available today. The GeForce3
Ti series is the reference platform of choice for Windows XP, as well as the
technology foundation for the Microsoft Xbox(tm) game console. NVIDIA has
also licensed graphics technology supported in the original GeForce3
architecture for use in both the Microsoft DirectX® and the SGI(tm) OpenGL®
1.3 application programming interfaces (APIs).
About the GeForce2 Ti
The GeForce2 family-including GeForce2 Ti, GeForce2 Pro, and GeForce2 GTS-is
the world's first real-time per-pixel shading series of processors. The
GeForce2 Ti dramatically raises the bar for graphics performance offered at
mainstream prices, nearly doubling the performance of similarly priced
products. Major features of the GeForce2 Ti include a transform and
lighting architecture delivering up to 31 million triangles/sec., a
high-definition video processor (HDVP), and the NVIDIA Shading Rasterizer
(NSR), ground breaking technology that enables per-pixel shading
capabilities.
Availability
New add-in-cards featuring the GeForce3 Ti 500, 200 and GeForce2 Ti will be
available as early as October 12th, 2001. In addition, PC OEMs will ship
with the new GPUs in the next 45 days. For more information on NVIDIA's
GeForce Titanium Series of GPUs - please visit www.nvidia.com.
About NVIDIA
NVIDIA Corporation (Nasdaq - NVDA), located in Santa Clara, CA, is the
global leader in advanced graphics and multimedia processing technology for
the consumer and professional computing markets. Its 2D, 3D, video and
multimedia capabilities make NVIDIA one of the premier semiconductor
companies in the world. NVIDIA offers a wide range of products and services,
delivering superior performance and crisp visual quality for PC-based
applications such as manufacturing, science, e-business, entertainment and
education.
Certain statements in this press release, including the statements relating
to the Company's performance expectations for NVIDIA's family of products
and expectations of continued revenue growth, are forward-looking statements
that are subject to risks and uncertainties that could cause results to be
materially different than expectations. Such risks and uncertainties
include, but are not limited to, manufacturing and other delays relating to
new products, difficulties in the fabrication process and dependence of the
Company on third-party manufacturers, general industry trends including
cyclical trends in the PC and semiconductor industries, the impact of
competitive products and pricing alternatives, market acceptance of the
Company's new products, and the Company's dependence on third-party
developers and publishers. Investors are advised to read the Company's
Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the
Securities and Exchange Commission, particularly those sections entitled
"Certain Business Risks," for a fuller discussion of these and other risks
and uncertainties.